Special thanks to Oscar Cafaro for allowing me to model his concept. This concept was just a small sketch that left a lot to the imagination in the way of details and direction to take it. I went with a militaristic fuel depot of some kind focusing on the signs that were visible in the concept and the eclectic feel of the different building components.
This model was mostly modeled in Autodesk 3ds Max. Some unwrapped objects were poly/uv painted in Pixologic Z Brush along with sculpting some finer details like the wood. Render passes were composited in Adobe Photoshop.
The challenge with this project was the amount of detail in all of the building components and the shear size of the project since it was built in true scale. Using Photoshop I would routinely compare my progress through out the blocking stage. This ensured my model was on concept.
The blocking was refined until the model was ready for the higher level modeling. While most was done in Max, some details like the wood were sculpted in Z Brush and imported back into the scene.
This is how the Edificio was looking after the modeling stage. At the time these renders were made, there were just a few small details to work out but the overall look was coming together.
Once the modeling stage of the pipeline was completed it was on to the surfacing and creating textures. However, the concept was black and with little lighting information. I made a splash page to explore possibilities.